Lightning Spear is a miracle in Dark Souls. Lightning Spear is obtained through joining the. README.md PPMagic C/C++ Preprocessor Magic: • • Introduction PPMagic defines some useful C/C++ preprocessor macros that you can use to simplify your life. Ideally, you don't need any of macros provided, however, the C/C++ world is full of projects and demands and these macros are sometimes needed, and you had better testing them before they are incorporated into your code-base. The PPMagic is more likely a playground (with continuous integration enabled) than a library. You can just copy&paste what you need from header and rename all macros to fit your conventions. The main goal is to have a small project where these macros can be tested by using various compilers and settings. Documentation Macro Description _PP_1(.) to _PP_9(.) Select Nth element from __VA_ARGS__ list of arguments. _PP_BOOL(_X) Converts _X to a boolean value ( 0 or 1). _PP_COMMA_VA(.) Expands to, __VA_ARGS__ if __VA_ARGS__ contains at least one argument. _PP_CONCAT(_A, _B) Concatenates _A and _B by using ## operator. _PP_COUNT_VA(.) Counts the number of __VA_ARGS__ arguments. _PP_DUMMY_VA(.) Prepends dummy before __VA_ARGS__. _PP_HAS_VA(.) Expands to 1 if. Contains one or more argument, otherwise expands to 0. _PP_IF(_Exp)(_OnTrue) Expands _OnTrue if the expression _Exp evaluates to true. _PP_IF_ELSE(_Exp)(_A)(_B) Expands _A if the expression _Exp evaluates to true, expands _B otherwise. _PP_INDIRECT(_X) Expands to _X, indirection used by some workarounds. _PP_NOT(_X) Negates _X expression. _PP_STRINGIFY(.) Converts to string anything passed to it. For a more complete documentation with some example usage see header. Contributing • If provided macros are failing please report that problem by creating an issue and specify failing compiler and environment. The best scenario is to identify the problem yourself and provide a pull request, however, I can help with fixing the problem if it's possible. • Proposal of new macros should be reported by opening an issue as well, but please add use cases and reason why the macro should be included in PPMagic. The main goal is not to have 1000 macros, but to have the most useful and complicated ones implemented and tested. Wordcraft is a new highscores word search puzzle game with 6 game modes, 2 languages English and Czech and over 170 000 possible words! SIMPLE LOOK BUT EXTREMELY ADDICTING WORD SEARCH GAME! Get the best score possible and when you are ready to submit your score press THE RIGHT ARROW IN THE BOTTOM RIGHT CORNER! Prepare for the best word search game you have ever experienced! Facebook fan page: ============== GAME MODES ======================= In Wordcraft you can play 6 different word search modes - Classic, Classic-5, Fastgame, Limited, 10 Words and Fairplay! Classic mode - Every word created from 4+/5+ letters will add new letters, otherwise the new letters are not added. Find as many words as you can! Press the right arrow in the bottom right corner to submit your score! Fastgame - no new letters added! Get the best score possible! Limited - you have 300 seconds to get the best score possible! Find as many words as you can! 10 Words - you have a limit of 10 words! Fair play - everybody gets the same letters and bonuses! =========== FEATURES =================== * 6 word search modes! * each game is different! * global highscores system, 6 different leaderboards, you are playing against people all around the world! * local highscores (saving your best score)! * huge word dictionary - over 170 000 possible words! * 2 languages - english and czech! In czech version you are searching for CZECH words! * addicting and challenging gameplay! * great tool to learn new words and english vocabulary! * great educational tool * word helper - you can use it to find better and longer words! * longer words = extra score! * 36 possible graphic layouts, that each player can create (in the main menu or during gameplay pressing C and L) * totally free word search game! How to play: Press on the letter and drag to select a word! The word must contain at least 3 letters! Please view HELP to see more game instructions and rules! Get the best score possible and when you are ready to submit your score press THE RIGHT ARROW IN THE BOTTOM RIGHT CORNER! Words can be created from 3-10 letters If you like this word search game please try also our other word search games in our profile! Thank you and enjoy playing our game Wordcraft! Please do not forget to rate Wordcraft if you like it, it will help us improve the game! If you find any bug, please let us know at [email protected], we will be very happy to fix it! Website: Email: [email protected] Facebook: https://www.facebook.com/littlebigplay. Yes I do love it is a new message about me. Let me start with explaining what I mean with 'magic'. I will use two examples from Java: • Every class inherits (directly or indirectly) the Object class. • Operator overloading is not supported by Java but the + operator is defined for String objects. This means that it is impossible to make an implementation of the Object and String classes in pure(*) Java. Now this is what I mean with 'magic': to make an implementation of these classes, you will need some special support from the compiler. What I always liked about C++ is that, as far as I know, there is no such 'magic' going on in the STL, i.e. It is possible to implement the STL in pure C++. Now my question is: is this true? Or are there parts of the STL that cannot be implemented in pure C++ and need some 'magic'/special compiler support? (*) With 'pure' I mean without using any class libraries. Like gbjbaanb correctly said, the STL can be implemented in plain C++, without relying on any kind of compiler 'magic'. However, if you go digging in the STL source code for your compiler, you'll probably see code that either isn't standard, or which you're not supposed to write yourself. The STL can be implemented entirely in standard C++, but that doesn't mean compiler writers aren't allowed to improve it occasionally, using compiler-specific extensions. For example, they might insert non-standard code that ensures better error messages, or perhaps works around some flaw in their compiler, or maybe enables special optimizations by using extra features of that specific compiler. They also consistently use names that you're not allowed to use. For example, template parameters are typically named something like _Type, which, since it starts with an underscore followed by a capital letter, is reserved for the implementation. The standard library is allowed to use them, but you and I are not. So if you were going to write your own STL implementation, you would have to make some minor changes, but that's not because of any magic, just a way to avoid name clashes between the standard library and user code. @Tomalak: really? Which part of the STL cannot be implemented without 'compiler magic'? And may I remind you of your usual stupid argument that STL is a SGI library from 20 years ago? To the best of my knowledge, it has not changed. So by your definition, my answer is most definitely correct. For the rest of us, it is a bit more iffy, because the rest of us use 'STL' to refer to a subset of the standard library, and there are a number of standard library features in C++11 which require compiler 'magic'. But is there overlap between those features and the 'STL' part? I don't think so. – Sep 16 '11 at 14:50 1. As others have said, the STL is implementable in pure standard C++98. What hasn't been said is that the development of the STL was concurrent with the development of the C++ template mechanism, and largely drove the inclusion of certain features. I believe that, template template parameters, and default template arguments all came to C++ to serve Stepanov's STL development. So, with STL, they moved the magic into the language itself. Nice that the standards committee recognized that if those features were useful for what would become the standard library, they might be useful for the rest of us as well! If by STL you mean only the template portion of the C++ Standard Library, then it is perfectly possible to implement it without any 'magic'. Whether each given implementation actually uses any 'magic' is a different question (there are portions of STL where 'magic' would help, but not absolutely required). Now, if you are talking about the entire C++ Standard Library, then it does indeed have a bit of 'magic' in it. The classic example would be the library-provided::operator new and::operator delete implementations. We often call them 'overloadable' in everyday language, while formally they are replaceable. The C++ language does not offer such functionality to the user. The user cannot write a replaceable function. Another example would be the offsetof macro (inherited from the C Standard Library). While it is usually implemented in 'pure C', the popular implementation is actually illegal from the pedantic point of view (causes undefined behavior). I haven't seen any formally legal implementations of offsetof, so I'm not sure whether they are even possible. Another example would be (again, inherited from C) the macros for working with variable arguments. They obviously cannot be implemented in pure C or C++.
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